GAMIFICATION IN URBAN PLANNING - EXPERIENCING THE FUTURE CITY
SUEDANUR ÖZDEN, ESRA ARSLANTÜRK, MEHMET SENEM, İmdat As
Architecture and Planning Journal (APJ)
Urban Farm DB summary
Focused on a planned future city for 50,000 residents on the European side of Istanbul, Turkey, this study (2023, Europe) explores a virtual reality (VR) gaming environment that lets citizens experience smart-city topics including innovative mobility approaches, drone delivery, and urban farming. It frames VR as offering a testing ground for ideas, performance simulation, and crowdsourcing input before a city is physically built, with gamification intended to incentivize citizen participation in the design process and generate a feedback loop for shaping the future city. Citizens can experience the city design through four circulation modes — walking, biking, driving, and flying — within the VR environment, and earn points by engaging with smart-city topics such as urban farming, solar energy use, and carbon neutrality. The project comprises three phases — an immersive head-mounted-display VR version of the city, edutainment/gamification, and integration into Meta's multi-user space — and the paper presents early findings, the methods and tools explored, and a discussion of VR's utility in architecture and urban planning design processes.